Superwhisper
Superwhisper
Apr 29

Feature Request: Gamification, Achievements, Extended Stats History & Referral Program

The core idea Superwhisper already shows great at-a-glance stats — WPM, words this week, time saved. But there's no way to look back at your progress over time, and no motivation layer to keep pushing further. Three connected improvements would change that. 1. Gamification & Achievements Add a light achievement system based on real usage patterns: Milestones for words dictated (10k, 50k, 100k words) Streaks (7-day, 30-day consistent usage) Personal speed records (WPM bests) App diversity badges (used across 5+ apps) Optional but powerful: a personal leaderboard or percentile indicator — "You're in the top 15% of Superwhisper users by words this week" — similar to what Monologue App does. A small touch that makes the habit feel genuinely rewarding. 2. Extended Stats History Current weekly stats work well for the short term. Adding monthly and all-time views would make the value of Superwhisper much more visible: Monthly summary: hours saved, words dictated, WPM trend All-time totals: total hours saved since day one A simple timeline or chart showing progress across weeks and months The "time saved" metric is particularly compelling — seeing "You've saved 47 hours this year" is genuinely motivating and something users naturally want to share. 3. Referral Program A referral system that ties directly into the gamification layer and drives organic growth at the same time: Earn unique achievements and badges for every friend you bring in Real value for both sides: the new user gets their first month free, and so does the person who referred them Referral progress visible in stats and on the leaderboard — how many people you've brought in, your rank among top ambassadors This turns happy users into natural brand ambassadors — not through pressure, but through genuine value and recognition. Why it matters Superwhisper is already a habit-forming tool. These features would make that habit visible — turning background productivity into something users feel proud of and talk about. The referral program closes the loop: a satisfied user becomes a source of product growth. Together, these are a natural differentiator in the voice-to-text space.
PendingPending

Apr 29, 2026

I’d like to add that if we need to think through gamification elements, I’d be happy to help with how to implement them — including what achievements to set up and what kind of system could work.